Say you need a dumb data container for usage in either Blueprints or C++.
Does your container need functions? Use a UCLASS UOBJECT, otherwise, use USTRUCT.
UCLASS:
- From the editor, create a new C++ class, Show All, choose UObject
- Set the following specificers for UCLASS and UPROPERTY in the header file:
UCLASS(BlueprintType)
class x_API UMyObject: public UObject
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, BlueprintReadWrite)
MyProperty* Property;
UFUNCTION(BlueprintCallable)
void MyFunction();
USTRUCT:
- Create an Empty C++ class from the editor
- Edit the header file:
USTRUCT(BlueprintType)
struct FMyStruct
{
GENERATED_STRUCT_BODY()
UPROPERTY(EditAnywhere, BlueprintReadWrite)
MyProperty* Property;
